Art Gallery

peoples of the Known Woodlands
Roster Status
Playable — selectable at character creation
Unlockable — playable via future content
NPC — peoples of the world, not player-controlled
character portraits
Badger smith of the Stone Reaches
Playable
Badger
Stone Reaches — smith-warrior
A mature smith-warrior of the badger clans, shown with forge tools and the embroidered textile traditions of the mountain halls.
Mouse scholar of the Meadow Lands
Playable
Mouse
Meadow Lands — abbey scholar
An elder scribe of the abbey traditions, carrying bound book, quill, and the small bell pendant of their order.
Fox artisan of Brackenholt
Playable
Fox
Brackenholt — artisan elder
A respected woodcarver of the Brackenholt hearths, part of the settled fox-folk who craft, trade, and welcome travelers.
Otter riverkeeper of the Riverways
Playable
Otter
Riverways — river-folk boater
A riverkeeper of the Riverways, pole in hand and nets over the shoulder, ready to ferry travelers along the water trade-roads.
Hare scout of the Uplands
Playable
Hare
Uplands — moorland scout
A scout of the heather downs, staff and bow at the ready — at home on the high moors where wind and distance are companions enough.
Squirrel tree-wright of the High Wood
Playable
Squirrel
High Wood — tree-wright
A carver and canopy-wright of the High Wood tree-cities, shaping living wood in a culture where every branch is known by name.
Turtle herbalist of the Marshlands
Playable
Turtle
Marshlands — deep-water herbalist
A patient herbalist-scholar of the stilt-house villages, gathering basket in hand — of a people known for their refined textile craft, their deep local knowledge, and the unshakeable grace of those who move slowly through still waters.
Hedgehog herbalist of the Briarlands
Unlockable
Hedgehog
Briarlands — cottage herbalist
A gardener-herbalist of the hedgerow cottages, basket full of the morning's gathering — lavender, foxglove, and quiet wisdom.
Mole farmer of the Hearthlands
Unlockable
Mole
Hearthlands — farmer-earthworker
A farmer of the Hearthlands, rooted in soil his family has tended for generations — warm kitchen, open door, harvest basket full.
Selkie-folk of the Salt Isles
Unlockable
Selkie-folk
Salt Isles — tide-keeper
A sea-walker of the selkie-folk, seal-skin folded over the arm, standing at the ancient coastal places where old stones still watch the tides.
Owl astronomer of the Twilight Crags
Unlockable
Owl
Twilight Crags — astronomer-oracle
A scholar of the night-towers, star-atlas in hand and orrery-staff beside them — ancient, patient, keeping the knowledge of sky and season.
Hawk scout of the Cloud Reaches
NPC
Hawk
Cloud Reaches — sky-scout
A messenger-scout of the high mountain ridges, at home where the air is thin — carrying word between the peaks at wind-speed.
Eagle sky-lord of the Cloud Reaches
NPC
Eagle
Cloud Reaches — sky-lord
A ceremonial peak-keeper of the high mountain culture, staff of office in hand, standing at a summit shrine among old carved stones.
Songbird musician of the Hedgerow Villages
NPC
Songbird
Hedgerow Villages — community musician
A traveling flute-player of the hedgerow villages, bag at their feet and a song on the breeze — carrying music and news between Greenhollow and its neighbors.
Seabird lamplighter of the harbor towns
NPC
Seabird
Harbor Towns — coastal lamplighter
A weather-wise lamplighter of the coastal harbors, rope over shoulder and lantern in hand — keeper of tides, lighthouses, and the quiet knowledge of sailors.
Wolf elder of the Deep Woods
NPC
Wolf
Deep Woods — forest elder
A respected elder of the older woodland cultures, walking the forest-edge paths between the settled lands and the deep wild — keeper of ancient ways, herb-lore, and the stones that mark the boundaries.
Frog-folk musician of the pond-villages
NPC
Frog-folk
Marshlands — pond-village musicians
Reed-pipe in hand at the edge of the lantern-lit walkway, beginning the dusk-chorus — a warm communal people of the stilted pond-villages, keepers of evening music and seasonal celebration in the still waters.
Toad hermit at their wet-meadow hermitage
NPC
Toad Hermits
Fenmarshes — solitary herbalist-sages
A kindly herbalist-sage of the inland wet-meadows, gathering-basket of fresh herbs in hand — one of the scattered toad hermits who live alone in reed-huts across the Fenmarshes, consulted by travelers for plant-lore and quiet wisdom.
The Ancient Elder on her remote island
NPC
The Ancient Elder
Deep Fenmarshes — legendary pilgrimage figure
The oldest being in the Known Woodlands, seated in stillness on a remote mossy island beneath a gnarled willow, her shell grown over with moss and small flowers across centuries — a living monument to memory older than the settled cultures.
Heron contemplative of the Fenmarsh shore-edges
NPC
Heron
Fenmarshes shore-edges — shore contemplative
A patient still-watcher of the shallow pools and reed-banks, staff in one hand and observer's journal in the other — a scholar-naturalist of the quiet waters, keeper of knowledge that comes from long watching rather than written study.
Salamander fire-hearth keeper at their log-home
NPC
Salamander
High Wood understory — fire-hearth keeper
Warm hospitable host at the threshold of a moss-roofed log-home, soot-smudged apron and open-hand welcome — one of the fire-hearth keepers of the forest-floor communities, tending the hearths that glow through the deep wood at night.
places of the Known Woodlands
Greenhollow — a hedgerow village in the Meadow Lands
Greenhollow
The Meadow Lands — hedgerow village
Where every journey begins. A warm scatter of thatched cottages and garden-walls among the rolling hedgerows, smoke rising from the chimneys, the brook running gentle beneath the old stone bridge.
The scriptorium of Hearthmoon Abbey
Hearthmoon Abbey
The Meadow Lands — the scriptorium
The mouse-realm's heart and the seat of all scholarship — candlelit halls where scribes copy the Known Woodlands into being, beneath the motto Scribere Memoriae Aeternum: to write is to remember forever.
Ironhold — the mountain-hall city of the badger clans
Ironhold
The Stone Reaches — mountain-hall city
The great forge-city of the badger-folk, carved into the mountainside above a stream-cut valley — banners of the hammered peak, forge-light spilling from its gate-halls into the dusk.
The great forge-hall beneath Ironhold
The Great Forge-Hall
Ironhold — heart of the badger smithcraft
Beneath the mountain, the anvils never cool. Master-smiths work the iron by firelight beneath the memorial stones of forge-lords past — Bren Stonehammer, Karn the Hearthward, Mord Ironheart.
The High Wood — tree-cities of the squirrel-folk
The High Wood
Home of the tree-wright squirrel-folk
A cathedral of ancient trees where rope-bridges and canopy-walks lace the upper boughs — the tree-cities of the High Wood, where every branch is known by name and old carved stones still mark the deep paths.
Wellspring Sanctuary — the shared heart
Wellspring Sanctuary — the cathedral-island on Wellspring Lake
Wellspring Sanctuary
The world's shared heart — the cathedral-island
At the center of the Known Woodlands, on a still lake fed from deep below, stands the Sanctuary — a cathedral grown of living stone and ancient trees, its windows aglow with water and crystal. Neutral ground held by all peoples, owned by none; frog-folk pole their lantern-boats across the calm water to its steps.
The sacred font of Wellspring Sanctuary — Fons Vitae
Fons Vitae — the sacred font
Within the cathedral — the spring of life
In place of an altar, the wellspring itself: a glowing pool where ancient water rises from far below, ringed by carved stone and the triple-spiral marks. Beyond it, a great stair descends — not into dread, but into warmth — toward the living heart beneath.
The cavern-city beneath Wellspring Sanctuary
The Cavern-City
Beneath the Sanctuary — where all peoples meet
Down the great stair lies the true hub: a vast, warm cavern-city laced with waterfalls and glowing pools, terraced with markets and craft-halls and taverns of every culture — the Deepforge Anvil, the Hearthmoon Bindery, Briarloom, the Lanternwright, the Warm Hearth. Cozy despite its scale; the gathering-heart of the world.